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 ROME TOTAL WAR: SPATULA EDITION
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 Carthaginian Archer Download
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By Professor Spatula
Email: spatula@disko.co.uk
Website: www.disko.co.uk


Installation
------------

Unzip the files into your RTW directory using Winzip. If you extract using full
path info, the files should unzip into the correct directores.

The files should end up in these directories:

#carthaginian_archer.tga --> Your RTW Directory\data\ui\units\carthage
carthaginian_archer_info.tga -->  Your RTW Directory\data\ui\unit_info\carthage
carthage_carthaginian_archer_sprite_000.tga.dds --> Your RTW Directory\data\sprites
carthage_carthaginian_archer_sprite.spr  --> Your RTW Directory\data\sprites

Winzip should create the directories when you unzip the files if they don't
exist already.


Adding the Archers to the game
------------------------------

1 - Open the file export_descr_units.txt in your main RTW\Data directory. If you
are unsure of editing, backup the file first!

This file contains all the information about the units in the game, from their
recruitment costs, to their attack values.

Find where it says: carthaginian archer

Next, where the line says 'ownership', add Carthage to the end.

It should now say this: ownership        numidia, carthage


2 - Open the file descr_model_battle.txt in your main RTW\Data directory.
Backup the file first if you are unsure about editing it.

This file tells the game what models and textures to use on the battlefield.

** Now find this line: 
type				carthaginian_archer

** Now add the following line:
texture			carthage, data/models_unit/textures/unit_carthage_light_archer_carthage.tga

Add it under the similar line for Numidia, or above it, it doesn't really
matter. The game now knows where to find the Carthaginian texture that comes
with the game already.

** Finally, add this line under the similar line for Numidia:
model_sprite		carthage, 60.0, data/sprites/carthage_carthaginian_archer_sprite.spr

The game now knows what texture to use for the archer, and what sprite to use.
Sprites are used when you are zoomed out on the battlefied instead of 3D models.
This reduces the workload your PC has to do, but they aren't 100% necessary.


3 - Smile and relax. You can now use archers in custom games for Carthage!


Adding Archers to the Campaign Game
-----------------------------------

If you want to be able to train Carthaginian archers in the campaign itself,
there's one more bit of editing required. You must load up the
export_descr_buildings.txt file and make changes.  Backup this file if you are
unsure about making changes.

Using the search/find function in your .txt editor, find where it says this:
        archery_range requires factions {

Under this line there are several lines which tell the game what units can be
trained in the archery range building.  Add this line to the list:

                recruit "carthaginian archer"  0  requires factions { carthage, }

Carthage can now recruit archers in an archery range.

You can place the archers in other buildings if you prefer, but it's up to you.


Have fun!


Know more: About the Unit
-------------------------

Many people were disappointed Carthage started without archers.  They have
slingers, but archers are easier to use.  I think it was a game balancing
decision to have them left out, forcing Carthage to rely on other units to
fill the void left without the archers.

There is no new texture file required for the model itself, because textures
exist for Carthaginian archers already.  The War and Armoured Elephants use
archers already.  The mod therefore just tells the game to use the existing
archer texture.

There is an alternative archer texture in the game.  It gives the archer a
full mail vest.  The file is called unit_carthage_archer.tga
It can be used instead of the other texture, although then you should really
increase the armour value of the unit, but this would mean creating a separate
unit as Carthage's and Numidia's archers share the same stat information and
you wouldn't want an unarmoured Numidian archer have the wrong stats.


Know more: ROME TOTAL WAR: SE mod
---------------------------------

Rome Total War: SE (Spatula Edition) is a mod for RTW by Professor Spatula.
It adds dozens of new units, a massive new map, has tweaked unit stats to
increase the length and quality of battles, and a regional dynamic campaign
structure, meaning the campaign changes as you expand across the world.
Carthage in particular have an entirely new unit roster currently in the region
of 30 units, with more being added as the mod developments. Their campaign will
be different to all others in the game. So if you're a Carthage fan, the mod
should appeal.

As it is a personal mod, it will change as I play through it. If anyone is
interested in the mod, you can find a link to a messageboard dedicated to it
and my other TW projects at this site: www.disko.co.uk

Even if you aren't interested in the mod, I will be adding more new units to
download, as well as tutorials and guides.

Copyright and Usage
-------------------
You may use the Carthaginian Archer and the graphics for it freely as long as
you credit Professor Spatula for creating the new graphics. And CA. Because
it's their game afterall, plus the new graphics are merely edits of existing CA
ones.


Thanks for downloading the unit.

More units and files to come soon!

Cheers, Professor Spatula.