;0;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						huns
culture						hun
symbol						models_strat/symbol_huns.CAS
rebel_symbol				models_strat/symbol_hun_rebel.CAS
primary_colour				red 70, green 70, blue 70
secondary_colour			red 0, green 0, blue 0
loading_logo				loading_screen/symbols/symbol128_huns.tga
standard_index				4
logo_index					233		; Index into strat3.rsd
small_logo_index			247		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/huns_win.wmv
defeat_movie				fmv/lose/huns_eliminated.wmv
death_movie					fmv/lose/huns_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					hun horde spearmen
horde_unit					hun horde spearmen
horde_unit					hun horde horse
horde_unit					hun horde spearmen
horde_unit					hun horde spearmen
horde_unit					hun horde horse
horde_unit					hun horde horse
horde_unit					hun horde chosen warriors
can_sap						yes
prefers_naval_invasions		no
;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						goths, spawns_on_revolt ostrogoths
culture						nomad
symbol						models_strat/symbol_goths.CAS
rebel_symbol				models_strat/symbol_nomad_rebel.CAS
primary_colour				red 247, green 73 blue 2
secondary_colour			red 0, green 0, blue 0
loading_logo				loading_screen/symbols/symbol128_goths.tga
standard_index				9
logo_index					238		; Index into strat3.rsd
small_logo_index			252		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/goths_win.wmv
defeat_movie				fmv/lose/goths_eliminated.wmv
death_movie					fmv/lose/goths_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					steppe horde horse
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde chosen warriors
horde_unit					steppe horde chosen warriors
can_sap						yes
prefers_naval_invasions		no
;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						sarmatians
culture						nomad
symbol						models_strat/symbol_sarmatians.CAS
rebel_symbol				models_strat/symbol_nomad_rebel.CAS
primary_colour				red 255, green 255, blue 141
secondary_colour			red 128, green 128, blue 128
loading_logo				loading_screen/symbols/symbol128_sarmatians.tga
standard_index				5
logo_index					234		; Index into strat3.rsd
small_logo_index			248		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/sarmatians_win.wmv
defeat_movie				fmv/lose/sarmatians_eliminated.wmv
death_movie					fmv/lose/sarmatians_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					steppe horde horse
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde chosen warriors
horde_unit					steppe horde chosen warriors
can_sap						yes
prefers_naval_invasions		no
;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						vandals
culture						nomad
symbol						models_strat/symbol_vandals.CAS
rebel_symbol				models_strat/symbol_barb_rebel.CAS
primary_colour				red 115, green 75, blue 40
secondary_colour			red 0, green 0, blue 0
loading_logo				loading_screen/symbols/symbol128_vandals.tga
standard_index				8
logo_index					237		; Index into strat3.rsd
small_logo_index			251		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/vandals_win.wmv
defeat_movie				fmv/lose/vandals_eliminated.wmv
death_movie					fmv/lose/vandals_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					steppe horde horse
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde chosen warriors
horde_unit					steppe horde chosen warriors
can_sap						yes
prefers_naval_invasions		no

;; only can_horde units allowed (let Jon know if you want to allow non-horde units to be created when faction hordes as he'll need to change the code). zx That told him.
;;horde_unit					steppe spearmen vandal

;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						franks
culture						barbarian
symbol						models_strat/symbol_franks.CAS
rebel_symbol				models_strat/symbol_barb_rebel.CAS
primary_colour				red 10, green 39, blue 117
secondary_colour			red 255, green 255, blue 255
loading_logo				loading_screen/symbols/symbol128_franks.tga
standard_index				3
logo_index					232		; Index into strat3.rsd
small_logo_index			246		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/franks_win.wmv
defeat_movie				fmv/lose/franks_eliminated.wmv
death_movie					fmv/lose/franks_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					barb horde chosen swordsmen
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					barb horde hunter
horde_unit					barb horde raider
horde_unit					barb horde raider
horde_unit					barb horde chosen swordsmen
can_sap						yes
prefers_naval_invasions		no
;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						saxons
culture						barbarian
symbol						models_strat/symbol_saxons.CAS
rebel_symbol				models_strat/symbol_barb_rebel.CAS
primary_colour				red 184, green 101, blue 25
secondary_colour			red 255, green 255, blue 255
loading_logo				loading_screen/symbols/symbol128_saxons.tga
standard_index				7
logo_index					236		; Index into strat3.rsd
small_logo_index			250		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/saxons_win.wmv
defeat_movie				fmv/lose/saxons_eliminated.wmv
death_movie					fmv/lose/saxons_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					saxon horde chosen swordsmen
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					barb horde hunter
horde_unit					barb horde raider
horde_unit					barb horde raider
horde_unit					saxon horde chosen swordsmen
can_sap						yes
prefers_naval_invasions		yes
;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						celts
culture						barbarian
symbol						models_strat/symbol_celts.CAS
rebel_symbol				models_strat/symbol_barb_rebel.CAS
primary_colour				red 77, green 95, blue 45
secondary_colour			red 168, green 20, blue 20
loading_logo				loading_screen/symbols/symbol128_celts.tga
standard_index				10
logo_index					239		; Index into strat3.rsd
small_logo_index			253		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/celts_win.wmv
defeat_movie				fmv/lose/celts_eliminated.wmv
death_movie					fmv/lose/celts_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					horde celtic slingers
horde_unit					horde celtic slingers
horde_unit					celtic horde kerns
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					horde noble clansmen celt
can_sap						yes
prefers_naval_invasions		no
;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						sassanids
culture						eastern
symbol						models_strat/symbol_sassanids.CAS
rebel_symbol				models_strat/symbol_eastern_rebel.CAS
primary_colour				red 150, green 215, blue 255
secondary_colour			red 255, green 75, blue 2
loading_logo				loading_screen/symbols/symbol128_sassanids.tga
standard_index				6
logo_index					235		; Index into strat3.rsd
small_logo_index			249		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/sassanids_win.wmv
defeat_movie				fmv/lose/sassanids_eliminated.wmv
death_movie					fmv/lose/sassanids_eliminated.wmv
custom_battle_availability	yes
can_sap						yes
prefers_naval_invasions		no
;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						roxolani
culture						nomad
symbol						models_strat/symbol_roxolani.CAS
rebel_symbol				models_strat/symbol_nomad_rebel.CAS
primary_colour				red 51, green 53, blue 194
secondary_colour			red 15, green 215, blue 255
loading_logo				loading_screen/symbols/symbol128_roxolani.tga
standard_index				15
logo_index					251		; Index into strat3.rsd
small_logo_index			265		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/roxolani_win.wmv
defeat_movie				fmv/lose/roxolani_eliminated.wmv
death_movie					fmv/lose/roxolani_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					steppe horde horse
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde chosen warriors
horde_unit					steppe horde chosen warriors
can_sap						yes
prefers_naval_invasions		no
;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						ostrogoths, spawned_by goths
culture						nomad
symbol						models_strat/symbol_ostrogoths.CAS
rebel_symbol				models_strat/symbol_nomad_rebel.CAS
primary_colour				red 248, green 183, blue 29
secondary_colour			red 0, green 0, blue 0
loading_logo				loading_screen/symbols/symbol128_ostrogoths.tga
standard_index				12
logo_index					241		; Index into strat3.rsd
small_logo_index			255		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/ostrogoths_win.wmv
defeat_movie				fmv/lose/ostrogoths_eliminated.wmv
death_movie					fmv/lose/ostrogoths_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					steppe horde horse
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde chosen warriors
horde_unit					steppe horde chosen warriors
can_sap						yes
prefers_naval_invasions		no
;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						romano_british, spawned_on_event
culture						roman
symbol						models_strat/symbol_romano_british.CAS
rebel_symbol				models_strat/symbol_roman_rebel.CAS
primary_colour				red 96, green 125, blue 191
secondary_colour			red 255, green 255, blue 141
loading_logo				loading_screen/symbols/symbol128_romano_british.tga
standard_index				13
logo_index					242		; Index into strat3.rsd
small_logo_index			256		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/romano_british_win.wmv
defeat_movie				fmv/lose/romano_british_eliminated.wmv
death_movie					fmv/lose/romano_british_eliminated.wmv
custom_battle_availability	yes
can_sap						yes
prefers_naval_invasions		no
;11;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						slavs, spawned_on_event
culture						nomad
symbol						models_strat/symbol_slavs.CAS
rebel_symbol				models_strat/symbol_nomad_rebel.CAS
primary_colour				red 191, green 189, blue 145
secondary_colour			red 8, green 40, blue 117
loading_logo				loading_screen/symbols/symbol128_slavs.tga
standard_index				14
logo_index					243		; Index into strat3.rsd
small_logo_index			257		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/slavs_win.wmv
defeat_movie				fmv/lose/slavs_eliminated.wmv
death_movie					fmv/lose/slavs_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					steppe horde chosen warriors
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde spearmen
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde horse
horde_unit					steppe horde chosen warriors
horde_unit					steppe horde chosen warriors
can_sap						yes
prefers_naval_invasions		no
;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						burgundii
culture						barbarian
symbol						models_strat/symbol_burgundii.CAS
rebel_symbol				models_strat/symbol_barb_rebel.CAS
primary_colour				red 132, green 22, blue 74
secondary_colour			red 255, green 255, blue 255
loading_logo				loading_screen/symbols/symbol128_burgundii.tga
standard_index				18
logo_index					255		; Index into strat3.rsd
small_logo_index			269		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/burgundii_win.wmv
defeat_movie				fmv/lose/burgundii_eliminated.wmv
death_movie					fmv/lose/burgundii_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					barb horde hunter
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					barb horde hunter
horde_unit					barb horde raider
horde_unit					barb horde raider
horde_unit					barb horde chosen swordsmen
can_sap						yes
prefers_naval_invasions		no
;13;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						berbers
culture						carthaginian
symbol						models_strat/symbol_berbers.CAS
rebel_symbol				models_strat/symbol_carthage_rebel.CAS
primary_colour				red 159, green 191, blue 115
secondary_colour			red 255, green 255, blue 255
loading_logo				loading_screen/symbols/symbol128_berbers.tga
standard_index				16
logo_index					245		; Index into strat3.rsd
small_logo_index			259		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/berbers_win.wmv
defeat_movie				fmv/lose/berbers_eliminated.wmv
death_movie					fmv/lose/berbers_eliminated.wmv
custom_battle_availability	yes
can_sap						yes
prefers_naval_invasions		no
;14;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						alemanni
culture						barbarian
symbol						models_strat/symbol_alemanni.CAS
rebel_symbol				models_strat/symbol_barb_rebel.CAS
primary_colour				red 56, green 80, blue 90
secondary_colour			red 166, green 20, blue 23
loading_logo				loading_screen/symbols/symbol128_alemanni.tga
standard_index				0
logo_index					23		; Index into strat3.rsd
small_logo_index			243		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/alemanni_win.wmv
defeat_movie				fmv/lose/alemanni_eliminated.wmv
death_movie					fmv/lose/alemanni_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					barb horde hunter
horde_unit					barb horde hunter
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					cavalry alemanni horde
horde_unit					cavalry alemanni horde
horde_unit					barb horde chosen swordsmen
can_sap						yes
prefers_naval_invasions		no
;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						empire_east, shadowed_by empire_east_rebels
culture						roman
symbol						models_strat/symbol_empire_east.CAS
rebel_symbol				models_strat/symbol_roman_rebel.CAS
primary_colour				red 120, green 48, blue 150
secondary_colour			red 255, green 255, blue 141
loading_logo				loading_screen/symbols/symbol128_empire_east.tga
standard_index				1
logo_index					24		; Index into strat3.rsd
small_logo_index			244		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/empire_east_win.wmv
defeat_movie				fmv/lose/empire_east_eliminated.wmv
death_movie					fmv/lose/empire_east_eliminated.wmv
custom_battle_availability	yes
can_sap						yes
prefers_naval_invasions		no
;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						empire_west, shadowed_by empire_west_rebels
culture						roman
symbol						models_strat/symbol_empire_west.CAS
rebel_symbol				models_strat/symbol_roman_rebel.CAS
primary_colour				red 164, green 20, blue 20
secondary_colour			red 255, green 255, blue 141
loading_logo				loading_screen/symbols/symbol128_empire_west.tga
standard_index				2
logo_index					22		; Index into strat3.rsd
small_logo_index			245		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/empire_west_win.wmv
defeat_movie				fmv/lose/empire_west_eliminated.wmv
death_movie					fmv/lose/empire_west_eliminated.wmv
custom_battle_availability	yes
can_sap						yes
prefers_naval_invasions		no
;17;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						empire_east_rebels, shadowing empire_east
culture						roman
symbol						models_strat/symbol_empire_east_rebels.CAS
rebel_symbol				models_strat/symbol_roman_rebel.CAS
primary_colour				red 52, green 139, blue 129
secondary_colour			red 255, green 255, blue 141
loading_logo				loading_screen/symbols/symbol128_empire_east_rebels.tga
standard_index				1
logo_index					249		; Index into strat3.rsd
small_logo_index			262		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/empire_east_rebels_win.wmv
defeat_movie				fmv/lose/empire_east_rebels_eliminated.wmv
death_movie					fmv/lose/empire_east_rebels_eliminated.wmv
custom_battle_availability	yes
can_sap						yes
prefers_naval_invasions		no
;18;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						empire_west_rebels, shadowing empire_west
culture						roman
symbol						models_strat/symbol_empire_west_rebels.CAS
rebel_symbol				models_strat/symbol_roman_rebel.CAS
primary_colour				red 81, green 129, blue 63 
secondary_colour			red 255, green 255, blue 141
loading_logo				loading_screen/symbols/symbol128_empire_west_rebels.tga
standard_index				2
logo_index					248		; Index into strat3.rsd
small_logo_index			261		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/empire_west_rebels_win.wmv
defeat_movie				fmv/lose/empire_west_rebels_eliminated.wmv
death_movie					fmv/lose/empire_west_rebels_eliminated.wmv
custom_battle_availability	yes
can_sap						yes
prefers_naval_invasions		no
;19;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						slave
culture						roman
symbol						models_strat/symbol_slaves.CAS
rebel_symbol				models_strat/symbol_slaves.CAS
primary_colour				red 155, green 145, blue 120
secondary_colour			red 90, green 75, blue 40
loading_logo				loading_screen/symbols/symbol128_slaves.tga
standard_index				17
logo_index					246		; Index into strat3.rsd
small_logo_index			260		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/slave_win.wmv
defeat_movie				fmv/lose/rebels_eliminated.wmv
death_movie					fmv/lose/rebels_eliminated.wmv
custom_battle_availability	no
can_sap						yes
prefers_naval_invasions		no
;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction						lombardi
culture						barbarian
symbol						models_strat/symbol_lombardi.CAS
rebel_symbol				models_strat/symbol_barb_rebel.CAS
primary_colour				red 192, green 23, blue 217
secondary_colour			red 0, green 0, blue 0
loading_logo				loading_screen/symbols/symbol128_lombardi.tga
standard_index				19
logo_index					254		; Index into strat3.rsd
small_logo_index			268		; Index into shared.rsd
triumph_value				5
intro_movie
victory_movie				fmv/victory/lombardi_win.wmv
defeat_movie				fmv/lose/lombardi_eliminated.wmv
death_movie					fmv/lose/lombardi_eliminated.wmv
custom_battle_availability	yes
horde_min_units				140
horde_max_units				320
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population	100
horde_min_named_characters	6
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture	33
horde_disband_percent_on_settlement_capture	50
horde_disband_percent_on_settlement_capture	100
horde_unit					barb horde hunter
horde_unit					barb horde hunter
horde_unit					barb horde spearman
horde_unit					barb horde spearman
horde_unit					barb horde hunter
horde_unit					barb horde raider
horde_unit					barb horde raider
horde_unit					barb horde chosen swordsmen
can_sap						yes
prefers_naval_invasions		no
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
